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Sony says Destiny 2 has struggled under its ownership

Sony says Destiny 2 has floundered since it acquired franchise custodian Bungie for $3.6 billion in 2022. Appraising the multiplayer series in fiscal report for...

Roblox Corp sued again over child safety allegations

Content notice for discussion of child sexual abuse.Texas attorney general Ken Paxton is suing Roblox maker Roblox Corp for allegedly platforming pedophiles. The move...

Square Enix cuts jobs across Europe and North America

Final Fantasy maker Square Enix is laying off an undisclosed number of employees across North America and Europe in a move it claims will...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

ID@Xbox chief shares tips on what makes a good Achievement

Hey devs, just a heads-up that ID@Xbox frontman Chris Charla took to Twitter today to share some thoughts on what makes a good Xbox Achievement.While Charla...

Get a job: Wargaming Seattle is looking for a Design Director

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Video: From concept to console: A Horizon Zero Dawn postmortem

Developing a game from concept to completion is no easy task, especially when the goal is to create an ambitious open world RPG. How did...

Designing great hitboxes for a 2D beat-’em-up with swords and shields

Creating satisfying, readable hitboxes is fundamental to developing a great game. If it's too easy or too hard to hit a given character, your...

Building the original Thief’s revolutionary stealth system

Ars Technica has posted a great video interview with Paul Neurath, the founder of Thief: The Dark Project developer Looking Glass Studios, that charts the...

Game Design Deep Dive: Creating the ‘spherical narrative’ in The Invisible Hours

The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in...

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