Sony says Destiny 2 has floundered since it acquired franchise custodian Bungie for $3.6 billion in 2022.
Appraising the multiplayer series in fiscal report for the second quarter ended September 30, 2025, Sony said Destiny 2 sales and engagement have failed to reach the “expectations we had at the time off the acquisition of Bungie, Inc.”
“While we will continue to make improvements, we downwardly revised the business projection for the time being and recorded an impairment loss against a portion of the assets at Bungie,” it added.
Bungie is currently working on upcoming extraction shooter, Marathon, which was delayed in June after it received a mixed reception during a Closed Alpha test. That delay came almost a year after Sony laid off around 220 employees at the studio.
Discussing its other live service offerings, Sony said Helldivers 2 is performing “extremely well” after launching on Xbox in August. Sony explained the decision to bring the multiplayer shooter to Microsoft’s console platform “resulted in a significant increase in sales.”
“Although performance varies by title, our live service games overall accounted for more than 40 percent of our first-party software revenue, similar to the previous quarter, and are a recurring source of revenue,” added Sony.
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PlayStation 5 tops 84 million lifetime sales as Ghost of Yotei becomes a “major hit”
Updating investors on the state of its own console business, Sony said the PlayStation 5 sold 3.5 million units during Q2 to reach 84.2 million lifetime sales.
It said user engagement on the platform is also trending well. Sony explained the number of monthly active users (MAUs) across all of PlayStation increased by 3 percent year-on-year to 119 million accounts. Total play time for the quarter also rose by 1 percent over that period.
Ghost of Yotei has now surpassed 3.3 million sales since launching on October 2, 2025. Sony said the title has become a “major hit” like its predecessor.
“Game software and network services sales are steadily growing. We expect this trend to continue in the second half due to a continued shift to higher tiers in our network services business and the contribution of first-party titles,” said the company.
“As for PlayStation 5 hardware, we plan to expand the installed base during the year-end sales season while continuing to balance that expansion with the profitability of the entire segment.”