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Sony says Destiny 2 has struggled under its ownership

Sony says Destiny 2 has floundered since it acquired franchise custodian Bungie for $3.6 billion in 2022. Appraising the multiplayer series in fiscal report for...

Roblox Corp sued again over child safety allegations

Content notice for discussion of child sexual abuse.Texas attorney general Ken Paxton is suing Roblox maker Roblox Corp for allegedly platforming pedophiles. The move...

Square Enix cuts jobs across Europe and North America

Final Fantasy maker Square Enix is laying off an undisclosed number of employees across North America and Europe in a move it claims will...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: How different mediums influence storytelling

Whenever a new medium appears, it is flooded with stories, which immediately take the shape best suited for that medium.In this GDC 2013 session,...

An overlooked line of code led to slow performance for Warhammer Online

- Former designer at Mythic Entertainment Leah Miller speaking on overlooked keyboard errors. With all of the variables that go into game development, it's likely...

The evolution of water rendering in video games

- John Linneman of Digital Foundry discussing the evolution of water rendering in video games.  Water levels in video games may get a lot of...

Social features have cut down on toxic behavior in Overwatch

Blizzard's global insights group has just finished putting together some statistics surrounding the new social features added to Overwatch a few weeks ago, including LFG (looking for groups)...

Telling a great road trip tale without words in Far: Lone Sails

Far: Lone Sails is a game of curiosity and exploration. It's also a 2D game chiefly concerned with moving from the left side of the...

NeverEnding Story: Ubisoft keen to move away from ‘finite’ experiences

Ubisoft wants to keep players engaged for longer by shifting away from "finite" experiences, in favor of titles built around smaller, multi-layered narratives. In an interview posted on...

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